A first impression of The Secret World

http://www.playerassist.com/tsw/ Funcom smashes his way onto an already filled to the brim market of games vying for consumers' time. Do they have created something revolutionary that will make the people at Blizzard to shake the teeth?
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California, CA (prHWY.com) July 19, 2012 - Funcom smashes his way onto an already filled to the brim market of games vying for consumers' time. Do they have created something revolutionary that will make the people at Blizzard to shake the teeth? Perhaps you'll find this in the text - maybe not.
In Funcom's The Secret World, we visit a world where every myth, conspiracy theory and urban legend is real. It is your task to find out more about them and why the world stands on the brink of chaos.

When I logged in to play my newly created character Karon so I expected to see CGI-animated interpretation of the "three wolf moon" pressure. This was not the case and my first encounter with the Illuminati, which is one of the three faktioner one has to choose between filled by what appeared to be a pimp from a television series shown late on a Tuesday evening in the third. You could say that it was anything but what my picture of the Illuminati was. There were people dressed as men of Madison Avenue, darkness and mystery I was after, and the other two faktionerna Dragons and Templars attracted no.idcax719

The introduction went on to disappoint me with a tutorial which assumed that I was mentally retarded - which certainly is symptomatic of the modern game. The mystery was not present, only the color gray and secrecy. The Secret World was at this situation like any MMO anyway, it was bland and totally screaming free-to-play.

Luckily this is not the beginning representative of the rest of the game. When I received my first assignment, to take me to King Mouth, I got acquainted with the travel system Agartha, which is most easily described as a hell of a lot of seven portals located on an underground root system. The actual presentation of Agartha was managed by a conductor which felt like something straight from a movie advertiser 1920th And it was also here that I began to get a feel for the narrative that were managed by means of an intermediate sequence instead of the classic text wall as 90 percent of players choose to click past.

King Mouth has a problem with the living dead and this is where you really get a feeling for what the game has to offer. The Funcom missed the start forgive quickly. The city is covered in a thick mist, accompanied by well-produced music that reinforces the feeling that something is not right. My mission is to find out what the heck is going on here really. And to do this I have to implement for the genre classic "download stuff" missions. It does nothing for Funcom put some thought into. MMO fans have to be the most patient people on earth, the mission structure and performance looks the same in all games, but here we have a surprisingly wide range of them. They mix classic mission types with really interesting puzzles where, for example, may need to figure out the password to a computer by using out of the game's built-in browser.

And it's not just on behalf page Funcom are trying to be their own, this is also a game that fail to lock the player to a specific class. At first you have to choose what style you can have and use such weapons as you level up up that talent, that at each new level gives you points you can buy new abilities. Here it is split between Skill Points and Action Points. Skill Points allow you to enhance your ability to do harm or whole, but you can also choose to add these points to learn something new. Maybe you know that it is time to fight with magic instead of guns? Action Points is all about buying abilities for the selected class or play style. But for those who are worried about having to learn a whole new way to play MMO, you can be quiet. The experienced will have no problem whatsoever.

The Funcom decide to do an MMO with a system that is most comparable to The Elder Scrolls series is a good way to go and something that future MMOs should embrace. Because when it comes to this genre, so take everything very slowly and do not want to stand there for 20 hours and realizing that you want to try another style of play. Here you can avoid creating a new character, it's just to put your points into learning something else. And the higher the level you have the more freedom of choice, your group needs a healer? Yes, but then you only need to replace the capabilities down to your action bar.

The Secret World requires a monthly fee, which increasingly seems like the wrong way to go for this genre. People do not always have time to play every day and then it might not apply to spend 120 dollars a month on a game to play once a week. The question is if they have not thought about that in future they might have to scrap the fee in view of the business that is in the game. There you can buy stuff, get-up and animals in nature for real money. Greedily? That I would not say, one might nevertheless have to buy it for game currency at various vendors.

What speaks most to the game's advantage is that I want to explore the world and the story interesting. Funcom is really on to something here and it will be really interesting to see how the game develops when the stability and the bugs disappeared.

Looking for an MMO with action and ambition, you should try The Secret World, but do not expect changing experience - not the genre or the players have matured completely yet.

This is a first impression of the finished game. But what is good now, may not work as well any more into the game and we will report back later.

For more information:
http://www.d3assist.com/
http://www.gamegoldfast.com/tsw/buy-tsw-paxromana.php

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Categories: Games

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