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Finally, one last tip reported by ReadWriteWeb (and contained in the report from Forrester Research) is to design "for love".
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texas, Togo (prHWY.com) October 3, 2012 - A new report by Forrester Research, taken from ReadWriteWeb, reports what are some elements which are indispensable in a good design of mobile applications. Yeah, you have to start from the configuration, since creating mobile applications are not only choosing the best development tools, but also have in mind your audience and provide its users an optimal user experience and to consider various aspects that characterize the mobile context. According to Mike Gualtieri of Forrester Research these aspects are five:

- Location: people use applications anywhere, any place;
- Locomotion: people use applications in mobility while moving on foot or in a vehicle;
- Immediacy: people looking for this applications, must provide a simple and straightforward;
- Intimacy: Users can make different uses of your smartphone can be a real appendix digital, as well as a device that is used only in specific contexts (personal or business);
- Device: yes, we must first consider the users, but also the device that they use, and their specifications, features, etc..

I mean, when you think about the mobile context, we must first understand how users are related with mobility and then you have to also deal with the technical specifications of the device. Users are then in the first place and for this to be Mike Gualtieri, even before designing for the mobile context, segment the market and build the so-called "person". In other words, for every market segment we need to describe a person representative of that segment. For each segment must then find out what are the needs (through interviews) and possibly anticipate providing innovative solutions to create mobile applications. http://www.prlog.org/11990799-local-app-broker-special-discount-now.html

Finally, one last tip reported by ReadWriteWeb (and contained in the report from Forrester Research) is to design "for love". It must be able to empathize with those who will be end users, understand the needs and constraints in their life everyday. The app will provide immediate solutions and simple, so you have to understand what are the emotions of the user before the use of applications and what will be the feelings after the use of the app itself. Therefore, to create an iPhone application, Android and mobile that is really useful, you need to create a prototype that is experienced in different contexts and scenarios, to switch the possibility of a redesign project.

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Tag Words: local app broker
Categories: Business

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